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Social Gaming Generates Real Revenues

by Gladeya01 on Sep 30, 2011

With the tremendous popularity of Facebook and the appeal of real-time simulation games, social gaming has acquired extensive acceptance. Social gaming has become an online phenomenon and the runaway success of FarmVille and other social games such as Zoo World, Happy Aquarium, Pet Society and Restaurant City is said to triple by the year 2012.

The revenue in many of these games is usually through the sales of virtual goods. Relatively few of those gamers are paying to play or to purchase virtual goods and currency, although those revenue streams make up a large percentage of total social gaming dollars. On the other hand, one can play the games for free, and invest time instead of money.  Although not paying directly, the free players are effectively helping either directly or indirectly, by inviting more people from their network over time to play the game. Typically a few percentages of the total users convert into paying ones, a factor which depends hugely on the...Read More >>



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Avalon PC Donwloadable Game Released

by Jairo Margatho

CAMPINAS, SP and Kansas City, MO - June 23, 2009 – Game developer Overplay in partnership with digital media publisher UCLICK, announced today the release of Avalon, a new downloadable PC game for casual players. The game is the first fairy-themed real-time simulation with a virtual world sure to capture the imagination of all casual gamers and Virtual Village lovers.

In Avalon, the player assumes the role of a novice Fairy Queen who receives a special mission: go to the mythical world of Avalon, occupy the island and find the four elements capable of restoring the magic of...

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