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Mafia II gameguide and walkthrough

Mafia II Chapter 15: Per Aspera Ad Astra Game Guide

by dexterhan on Aug 27, 2010

Mafia II  Chapter 15: Per Aspera Ad Astra Game Guide

Chapter 15: Per Aspera Ad Astra---Game Guide


Observing Danger
Leo and the Tongs want you dead, but are willing to make a deal: Join with Vinci and kill off Falcone. This will be your last stand, one that will make or break you.

At the first level you'll want to kill off the Falcone mobsters that approach closest. They will drop powerful machine guns and shotguns, which will be very useful for killing off the others. When ready, move along the observatory's outer ring, stopping to take cover and kill any enemies that approach.

Once inside, there will be two major problems: enemies on the roof shooting down, and a gangster with a few grenades. Take out the roof enemies first. The grenade thrower will eventually run out of stock, leaving you free to shoot them with minimal risk. You'll want to move up the stairs to get the next wave's attention, but scurry back to cover, as they mobsters will charge you.

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Mafia II Chapter 6: Time Well Spent Game Guide

by dexterhan

Mafia II  Chapter 6: Time Well Spent  Game Guide

Chapter 6: Time Well Spent----Game Guide

Fight Club
You'll be locked away in prison and have to prove yourself in a series of fist fights. You'll start by facing off with your old Irish friend, Brian O'Neil. You'll want to stick to your same tactics of guarding his punches, and reprise with quick counterpunches.

Your ability against O'Neil will impress Leo, an imprisoned mobster. He runs a fighting ring and will invite to you spar with his top man. While it's a friendly fight, you still should use the same fight...

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