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New Hero Guardian Wisp in Dota 6.68
by dexterhan on Jul 28, 2010
Hero Class: Guardian Wisp
Hero Name: Io
Range: 525
Movement Speed: 295
Hero Type: Strength
Starting Armor: 0
Starting Damage: 33-42
Agility: 14 + 1.6
Strength: 17 + 1.9
Intelligence: 23 + 1.7
Tether:
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Io tethers himself to an allied unit, granting both units bonus movement speed. Any enemy units that contact the tether will be stunned . The tether will break if it stretches beyond 900 units. Lasts 12 seconds.
Movement Bonus: 20/25/30/35%
Stun Duration: 1.25/1.5/1.75/2.0
Cooldown: 12
Manacost: 40
If you try to tether a unit that is a outside its range (by up to 900) Io will latch on and pull himself closer to the unit.
Tether transfers other states on the hero to the allied unit. This includes Overcharge, Relocate and any time you regenerate hp/mp.
Spirits:
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The Guardian Wisp's Strategy in Dota 6.68----General Overview
by dexterhan
General overview
Being the second ranged (525) strength hero introduced to DotA, the Guarding Wisp has one of the worst stat gains (5.2 in total per level) amongst them all. Even though his base attack time is listed on PlayDota.com as being second in speed only to Magina's, it is actually the pretty standart 1.7. However, the Wisp's missile speed is of 1600 is way above the average of 1097. A thing, which barely makes up for Io’s negligible starting damage and armor of 33-42 and 0, is his nearly instant casting animation of 0.01. His movement speed of 295 is...
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